Venturia
A third-person RPG in a procedurally generated 3D voxel world, in the spirit of Cube World, Kenshi and Minecraft. I prototyped it in Unity from January to March 2025, then moved to MonoGame to write my own voxel engine.
C# developer working on games and the software around them. Right now, that means Unity projects at Studio Nyx, and Venturia, my own indie project.
A third-person RPG in a procedurally generated 3D voxel world, in the spirit of Cube World, Kenshi and Minecraft. I prototyped it in Unity from January to March 2025, then moved to MonoGame to write my own voxel engine.
A platform fighting game in the style of Super Smash Bros., for up to four players online through Steam. Instead of picking a character, each player builds a deck of cards that act as their attacks, all themed around the tarot. I'm the team's developer, working in Blueprints.
A mobile runner in an Arthurian world where you play a dragon. You blow into your phone's microphone to breathe fire or ice, and pick each route on a world map, from Easy to Extreme.
A first-person action-puzzle game where you are not the driver. From the back of a speeding truck, you throw things at rocks and levers to clear the road before the sandstorm catches up.
A first-person psychological horror game on a fog-covered island, with a PS1 look and not a single jumpscare. I made it alone at 17, in about 700 hours, with a friend helping on the 2D visuals.
My first finished game, built alone in Buildbox. You steer a ship through procedurally generated traps and unlock silly skins, the Shibunicorn being the best one.
2024
NaguereTeam of 5
A small town-management game made in five days. Citizens choose their next action with a greedy best-first search.
2024
Gros VillageTeam of 4
A digital version of the board game Machi Koro, built in one week at ENJMIN. You can play against an AI opponent.
2020
Falcon OneCourse en Cours
High-school engineering competition where each team designs, builds and races a miniature car. We modelled ours in CATIA, which Dassault Systèmes provided for the competition, and found small local businesses to sponsor us and pay for the body paint.
2025
Croa CroaGlobal Game Jam, team of 4
A local 1v1 fighting game with frogs. You trap the other player in a bubble, then jump on them to win the round. Made in 48 hours, playable in the browser.
2024
Chit-Chat SlapEnjam, team of 5
You're at a Halloween party with an empty social battery, and the only way to cope is slapping people hard enough that they stay down. I did the programming with Niels Juguet, in 48 hours.
I started with RPG Maker in 2017, then learned to program with Lua and began publishing my games under my own label, Coffee Interactive. Since 2024, I've been doing a work-study degree in game development at CNAM-ENJMIN.
I build Unity projects for the studio.
Where I publish my games, both solo and team projects.